- "Electroshock therapy. Chemically engineered beverages. Hordes of Undead Nazis. Find the power to unite and send them back to their graves!"
- ―Map Description
'Verrückt' (German for "Crazy" or "Insane"), also known as Asylum is the Zombies map included in Map Pack 2 for Call of Duty: World at War, one of the four maps in the Hardened/Prestige/Care Package/Digital Deluxe Edition and Rezurrection DLC in Call of Duty: Black Ops, and one of the eight maps in the Zombies Chronicles DLC in Call of Duty: Black Ops III.
There is a musical easter egg for this map called Lullaby For a Dead Man and it is sung by Elena Siegman and Kevin Sherwood unlocked by flushing a toilet near the Power Room 3 times.
Verrückt was later released on iPod touch and iPhone via the mobile game Call of Duty: ZOMBIES on February 11 2010 for $4.99/ £2.99.
Gameplay[]
Design[]
Verruckt is much bigger than Nacht der Untoten, having about 8 more rooms and two spawn points, but has tight corridors and is mainly close quarters. The map is almost symmetrical, with each side having one perk machine and an unlockable balcony. The Power Room is also at the far end of the map, making players cross the entire map to turn on the power. Once the power is turned on, the door separating the players will open and perks are purchasable. The traps can also now be used as well.
Features[]
The Axis spawn point has an operating theater which looks like operations were carried out with utmost brutality, Strange writing on the wall complete with a dentist chair. There are blood stains on the wall, and in the kitchen, which is initially accessed by the people in the Ally spawn point, there is writing on the wall too. There are strange symbols and what appears to be a headless man drawn in blood, also on the Ally side is a white tiled room in where a table covered in blood with a knife sticking out of it can be found in the middle of it, when the player enters this room the laugh of a little girl can be heard, which is hinted to be Samantha Maxis. Once all rooms are open there you're rewarded with Samantha's screams or a laughs as well.
Rooms[]
In multiplayer, the players are spawned randomly in rooms separated by a door powered by electricity. These are called the Axis spawn point aka. German weapons room and the Ally spawn point aka. American weapons room, and the door separating them can only be opened once the electricity is restored.
Axis Spawn Point[]
- Mystery Box spawn point x2
- Jugger-nog
- 4 windows, 1 staircase and 1 electronic door
- Weapons: Kar98k, Stielhandgranate and Gewehr 43
- Unlocks: Left Balcony: 1000 points
Left Balcony[]
- Double-Tap Root Beer and electric trap
- 1 window, 1 wall, staircase, 1 door
- Weapons: Double-Barreled Shotgun, Bouncing Betties, MP40, Stielhandgranate
- Unlocks: Left Upstairs: 750 Points
Left Upstairs[]
- Mystery Box spawn point
- 2 windows, 2 doors
- Weapons: STG-44, M1897 Trench Gun
- Unlocks: Power Room: 750 points
Ally Spawn Point[]
- Quick Revive
- 3 windows, 2 doors
- Weapons: M1 Garand, Springfield
- Unlocks: Right Hallway: 750 points, Right Back Room: 750 points
Right Back Room[]
- Weapons: BAR w/ Bipod
Right Hallway[]
- Mystery box spawn point
- 2 windows, 1 wall, 1 door, 1 staircase
- Weapons: Thompson, Stielhandgranate, Double-Barreled Shotgun
- Unlocks: Right Balcony: 1000 points
Right Balcony[]
- Electric Trap
- 2 windows, 1 wall, 1 staircase, 1 door
- Weapons: BAR w/ Bipod, Bouncing Betties, M1897 Trench Gun
- Unlocks: Right Upstairs: 750 points
Right Upstairs[]
- Speed Cola
- 2 windows, 2 doors
- Weapons: Sawed-Off Double-Barreled Shotgun w/ Grip
- Unlocks: Power Room
Power Room[]
- Original location of Mystery Box and access to power switch
- 1 window, 2 doors
- Unlocks: Power Switch: FREE.
Zombie Behavior[]
The zombies are faster and more aggressive than in Nacht. Crawlers are sometimes faster than normal zombies, and seem to be 3 times faster than in Nacht. There is also a zombie that runs significantly faster than the rest, as fast as the player runs when using a light weapon. Zombie attacks can "down" a player after getting hit twice without the Juggernaut perk. They can attack through barricaded windows and climb through them if there are a few planks missing. They also have voices and will scream or yell. Certain zombies are also goose-stepping. Also if the player takes the time to look at some zombies then he can see surgical marks on their head, possibly some died during surgery and were buried.
Sound Effects[]
New sound effects have been added in the game, such as character voices, zombie voices, and voice overs when a power-up is activated.
The characters are now “Tank” Dempsey, John “Banana", Smokey and Paxton "Gunner" Ridge. They can now speak when they perform a headshot or are revived. Characters that have been revived will usually say comments such as "That was too freaking close!", "I thought I was gonna die!", or "Good as new!". When a character gets a headshot, they might say, "Mind not bleeding on me?!", "I popped his head like a melon!" and "What a shot!". Also, if they kill a zombie with a melee attack, they might shout, "Screw you, maggot-face!", "Want to try that again?", or they may simply shout, "ARGH!!!". The characters will also scream out "The bastards are getting close!" when zombies are entering the building. [3] Zombies now have a tendency to scream out "NO!" or "Why?!" when shot in the head. When a player activates a power-up, a demonic voice-over will scream out the names of the power-ups such as "Insta-Kill" and "Max Ammo". However, the demonic voice-over will whisper "Ka-Boom," when a nuke power-up is activated. In addition, a little girl can be heard laughing when the Mystery Box spawns a bloody teddy bear, and occasionally a demonic voice-over will say "Bye-bye!". The laughing can be heard from any place on the map, alerting all players that the box has moved. When a player buys a Shotgun, they may shout out "This is my Boomstick!" (A reference to Army of Darkness), "Get ready for some point blank pain!", or "Limbs are gonna fly!" and while using it the player becomes very talkative, saying things like "Go to Hell! And stay there!" upon killing a zombie with a shotgun. If the player picks up a machine gun, like an MG42, they may say "Let's see how they like this", "It's about time!", "MG!", or "M-fucking-G!". Also, the characters burp after drinking beverages from the perk machines. If the player run/walk into a perk machine, the sound of metal being hit will be played.
To perhaps add to the creepy atmosphere, in the morgue room (near the Quick Revive soda machine), if one crouches near the open containers, there will be either a baby crying, a man crying or a woman screaming. It's easier to notice at the beginning of the game when there are less zombies around. Upstairs on the left side there are some toilets. If the player walks up to the one on the far left and holds the reload button the toilet flushes (nothing comes up on screen though). If the toilet is flushed 3 times the song 'Lullaby for a Dead Man' is played. Also, if the player enters the surgery room on the side with the German weapons, crouch next to the small wheel attached to the chair on the left hand side and hit the action button, the player will hear a drill and a man screaming. In multiplayer, there appear to be at least two different character voices, (the standard voice heard in single player, as well as a deeper, more gravely voice) but their lines are almost identical.
Weapon Placement[]
There are more chalk lined weapon spawns, and the mystery box makes another appearance with a few changes. The Mystery box is originally placed in the power generator room, but if used too much, a teddy bear may appear, instead of a weapon. The bear will make the box levitate and fall apart. In World at War, the box moves around the map in a predictable pattern and cannot spawn into rooms that hasn't been opened. In Black Ops and Black Ops III, the box will randomly move to any box location and can now spawn into rooms that hasn't been opened.
In addition, upstairs on either side, the Bouncing Betty is available only as a one time (purchase) weapon for 1000 points, but two more are received at the beginning of each round, and previously placed mines remain.
The Gewehr 43, Springfield, Kar98k, MP40, Double-Barreled Shotgun, Trench Gun, Thompson, STG-44, M1 Garand, and the BAR are able to be acquired via the chalk drawings. If the gun is already equipped, ammo can be purchased for half the price of the gun.
Available Weapons[]
Cost shown is amount of points required to buy from the chalk drawings. All weapons can be received from the mystery box. Weapons without a price shown are received randomly from the mystery box (950 points) and extra ammo can only be received via ammo pickup, and new weapons have been added to the Random Box, namely, the PPSh-41 is now available at the random Box.
Starting Weapons[]
- Colt M1911
- Stielhandgranate x2 (more are able for purchase, at the price of 250 for 4/2 per round)
From the Wall and the Mystery Box[]
- Double Barrel Shotgun for 1200 points
- Sawed-Off Double-Barreled Shotgun for 1200 points
- M1897 Trench Gun for 1500 points
- MP40 for 1000 points
- Kar98k for 200 points
- Springfield for 200 points, unscoped only
- STG-44 for 1200 points
- M1 Garand for 600 points
- Thompson for 1200 points
- BAR for 2500 points (Comes with unusable Bi-pod)
- Bouncing Betty for 1000 points
- Gewehr 43 for 600 points
- PPSH-41
- Deployable MG42
- Deployable M1919 Browning
- Deployable FG42
- Ray Gun
- Stielhandgranate for 250 points.
- PTRS-41
- M1 Garand w/ Rifle Grenade
- Panzerschreck
- .357 Magnum
- Molotov Cocktail
- M1A1 Carbine
- M2 Flamethrower
Cheats Only (PC Console Commands)[]
- Holy pistol
- Default Weapon
- BRAAAINS...
- Walther P38
- Nambu
- Mosin Nagant
- Tokarev TT-33
- Sticky grenade (No 74 ST)
- Smoke grenade
- Tabun Gas grenade
- Molotov cocktail
Available Perks[]
- Double Tap Root Beer [Cost: 2000] points (World at War and Black Ops)
- Double Tap Root Beer [Cost: 2000] points (Black Ops III)
- Quick Revive "Revive Soda" [Cost: 1500 (500 in Solo on Black Ops and Black Ops III)] points
- Speed Cola [Cost: 3000] points
- Juggernog [Cost: 2500] points
- Mule Kick [Cost:4000] points (Black Ops and Black Ops III)
- Der Wunderfizz [Cost: 1500] points (Black Ops III)
- Stamin-Up [Cost: Der Wunderfizz]] (Black Ops III)
- Deadshot Daiquiri [Cost: Der Wunderfizz]] (Black Ops III)
- Widow's Wine [Cost: Der Wunderfizz]] (Black Ops III)
Call of Duty: Black Ops[]
Verrückt is available via the Prestige and Hardened Editions of Call of Duty: Black Ops and the Rezurrection map pack. The biggest change is that the Cold War-era weapons can be accessed from the Mystery Box. Another, much smaller change is the Springfield is replaced by the Kar98k, Carpenter is available as a power-up, and the Winter's Howl and Monkey Bombs are also available in the Mystery Box.
Zombies that were exclusive to this map in World at War that ran faster than the player known as "Verruckt sprinters" was removed to decrease the difficulty, making it a little easier to get to the higher rounds. They also have been known to go to windows far from the player, making waves longer.
Zombies models are reused from Kino Der Toten instead of their original model.
The playable characters are now "Tank" Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen instead of the marienes.
Call of Duty: Black Ops III[]
Verrückt returns as a segment in Revelations, containing the entire American side of the map alongside other past Zombies maps in the Call of Duty: Black Ops III. Several parts of previous maps are seen floating in space due to the devastation caused by the Shadow Man in the intro cinematic. Verrückt can be accessed from Kino der Toten and Mob of the Dead. It can also be accessed through Nacht der Untoten after overriding Verrückt's Corruption Engine.
A remastered variant of Verrückt is available on Call of Duty: Black Ops III if the player has purchased the Zombies Chronicles map pack. The map has been designed to look very high quality while still maintaining the look and feel of the original. Differences include new better Zombies artificial intelligence, and futuristic Black Ops III-era weapons are now available in the Mystery Box and the walls instead of the World War II weapons (although some are kept), as well as the Ray Gun Mark II and Wunderwaffe DG-2, replacing the Winter's Howl from the Black Ops version. Fire Sale and Death Machine are now available as power ups. The characters are once again the Ultimis versions of "Tank" Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen instead of the unidentified Marines.
Easter Eggs[]
- When the player goes upstairs on the German side, go to the toilet on the far left and press the "use" key three times and the song "Lullaby for a Dead Man" will play.
- On the German side, in the starting room, there is a dentist's chair. If the action button is pressed up to the chair, you will hear a drill and man screaming.
- There are lots of writings on the walls on the room with the Sawed Off Shotgun and Speed Cola and in the kitchen right next to that room. There are dates, tallies and pictures, all of which are drawn in blood.
- If the player crouches next to the open crematory oven, he can hear a man, a women and a baby crying. Players can only hear them one at a time. Easiest to hear in early rounds.
- In the Mystery Box starting room, if the player crouches next to all of the electrical equipment, he can hear numbers. These numbers are: 4 8 15 16 23 42. It is a reference to the TV show, Lost .
Quotes (American and Nazi)[]
American[]
- "Go to hell and stay there!"
- — American after killing a Zombie
- "Everything Burns!"
- — American after picking up M2 Flamethrower
- "Space man gun!"
- — American after picking up Ray Gun
- "What the hell is this thing?"
- — An American after picking up a Ray Gun
- "Shit that was close"
- — American after being revived
- "This is my boomstick!"
- — American after picking up shotgun (Possible reference to the 1993 film "Army of Darkness")
- "No such thing as friendly fire!"
- — American after getting flamethrower
- "You feeling lucky, zombies?"
- — American after picking up .357 Magnum (reference to the 1971 flim Dirty Harry)
- "You got here just in time"
- — American after being revived
- "I thought I was a goner"
- — American after being revived
- "Popped his head like a melon!"
- — American after getting a headshot
- "Didn't you guys hear? You lost!"
- — American After killing/seeing a Nazi Zombie
- "Okay, let's see about gettin' the power back on."
- — Said at the Start
- "Shit. No Power!"
- — Said at the Start
- "Is this a toy?"
- — American after picking up Ray Gun
- "THat "
- — American after picking up/buying any Shotgun weapon.
- "Death from a distance!"
- — American after getting a sniper rifle
- "I'm gonna put them back in the ground!"
- — Said when buying/picking up a good weapon
- "For Private Pyle!"
- — A reference to the marine executed in the first level of the game, Semper Fi
Zombie[]
- "No!"
- — Nazi Zombie after being shot in the head
- "No no no no no!"
- — Randomly said while holding his head
- "Yes!"
- — After getting into the asylum
- "Sam!"
- — Upon attacking, possibly referring to Samantha. (See Der Riese/quotes)
Demonic Announcer[]
- "Kaboom"
- — After picking up Nuke
- "Double Points"
- — After picking up Double Points
- "Insta-Kill"
- — After picking up Insta-Kill
- "Max Ammo"
- — After picking up Max Ammo
Trivia[]
- In the room with the Sawed-Off Double-Barreled Shotgun, next to the Speed Cola machine, there is a light hanging from the ceiling. If the player jumps into it, the player can knock it around and make it swing about the room.
- In the Black Ops version on Xbox 360, if the player goes to another player's menu while they're playing Verruckt, it's misspelled as "Verrukt".
- If the player opens the door from the Kitchen to the room where Speed Cola is, zombies will not spawn at the window behind the Speed Cola machine unless the play opens the door to the balcony. This is no longer the case in Black Ops and Black Ops III.
- In Black Ops III, it is possible for the player to move to a different spawn room befor turning on the power if the player uses the Anywhere But Here GobbleGum.